// Our Game.c with all of the Game functions and the game struct #include <stdio.h> #include <stdlib.h> #include "Game.h" #define NUMBER_OF_TILES 19 #define MAX_NUM_CAMPUSES 53 #define MAX_NUM_ARCS 70 #define MAX_NUM_GO8 8 #define MAX_NUM_TRADING_STATIONS 10 #define VERTEX_X 12 #define VERTEX_Y 11 #define VERTEX_CONTENTS 7 typedef struct _vertex { int xPos; int yPos; int contents; } vertex; //see photo (Vertex_Coord) in dropbox typedef struct _arc { vertex start; vertex end; int arcType; } arc; // look at two verticies to work out arc typedef struct _tradeStation { int xPos; int yPos; int tradeType; } tradeStation; typedef struct _tile { vertex topLeft; vertex topRight; vertex midRight; vertex bottomRight; vertex bottomLeft; vertex midLeft; int tileNum; } tile; typedef struct _player { int playerName; int KPI; int numOfCampuses; int numGO8; int numARCGrants; int numOfPatents; int numOfPapers; int THDs; int BPSs; int BQNs; int MJs; int MTVs; int MMONEYs; } player; typedef struct _game { // gameboard defaults int disciplines[NUMBER_OF_TILES]; int dice[NUMBER_OF_TILES]; // gameboard vertex boardVertexes[MAX_NUM_CAMPUSES]; tradingStation boardTradingStations[MAX_NUM_TRADING_STATIONS]; arc boardARCPos[]; int turnNumber; //number of turns int whoseTurn; //whose turn (using remainders of numTurns/3 int diceValue; //current dice roll player UniA; player UniB; player UniC; } game;
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